The Adventurers Guild

The Guild of not only explorers but protectors. Heroes come from all corners of the earth to try and match their strength and with in this famous guild. They train any one who wishes to learn the way of the sword here, but there is a price for such things. You must make an oath to the guild and swear a certain number of years of servitude for the training.

They often have quests for those who are under the name of the guild and take pride with treating all members who join with fairness and respect. The city has its own demons, but on the outside there are actual monsters that attack the neighboring villages and kill plenty of innocent lives. There is no scheming and no shady tactics within the Guild, but instead a common enemy that binds us all together. Humans and Odd folk alike come together to fight for the realm, and sometimes that's enough.

While they aren't the most popular with either of the other factions, they are the most neutral. They fight for whats right.. At least that's what their goals seem to be.

Main Races

 * Bestial Folk: The adventurers guild is built for people who can perform outstanding, practical skills. Bestial folk happen to be some of the most skilled when it comes to hearing, sight, and sense of smell. They tend to be excellent trackers and more agile than average humans.
 * Faelings: Faelings are lost in a world where they don't fit into one box. They are the most to look like humans and act like humans, with very minor changes. The adventurers guild offers a hand to those who may feel out a place a guild to call their own, where non are judged on who they are.
 * Humans: While humans tend to make up most of the population and tend to be pretty self centered and malicious toward those no their own. But, like many sterotypes, not all humans are like this. Quite a few look toward a great cause and want to experience a sense of adventure.

Places of interest

 * Valor's Hall: This is the big hall that is considered the home base for a lot that do any adventurer's guild work. It has plenty of space to house adventures, travelers, and anyone who may come to their doors looking for safety. They have open training yards and plenty of equipment to look through.

Important People(s)

 * Older woman who has been there for ages and takes care of the place
 * The adventurer guild's master